Good stories, good business
In 1993, there were, as I understand it, more comic books published than in any other year. Just a few short years later, so few comics were selling that many wondered if the medium would even survive. Why the big turnaround? Lack of story and story-craft.
In the world of comic books, the superstars are the artists. Most fans are initially attracted to the artwork in a book. In the early '90s, editors started letting more of these popular illustrators write as well as draw.
Some of these artists broke from the major publishers and started to produce books of their own. Understandably, these new businesses wanted people to buy their product, so they touted and promoted each book as a collector's item. This worked amazingly well.
They put out books with alternate covers. They had gold covers, silver covers, platinum covers, and glow-in-the-dark covers. The idea was to sell as many copies of a single issue as possible. Some collectors would buy ten to twenty copies of a book. This plan seemed to be working like a charm.
After a while, the speculator market dried up. I suspect they started to realize what makes Superman #1 valuable is the fact that not everyone in the world has twenty copies. And that printing the words "Collector's Item" on the cover didn't necessarily make it so.
What was the flaw in their plan? They went after buyers, not readers. Few people were actually reading these comics. Why? Few of these new companies bothered to hire professional, skilled writers. If the artist was not writing the book, he hired an old buddy from high school to do it. These "writers" had no sense of craft and their bosses didn't care. After all, these books weren't for reading, they were for putting into plastic bags and storing in a safe place until the collector saw fit to sell them for a truckload of money.
Here's the thing: if they had tried to get people interested in the stories and characters, people may have kept buying these books, even





